I decided I would give some educational structure to my video gaming by playing thru all the games widely considered the best, The Legend of Zelda: Ocarina of Time often appears atop lists, but I figured I would start with the original Zelda game for the NES.
Colourful and simple as you would expect for NES.
I would say Super Mario Bros on NES looks a little better. Some scenes with a lot of enemies start to glitch out (common on NES). Most of the scenes look the same, without many landmarks, easy to get confused as to where you are.
The game is divided into square scenes which scroll when you reach edges. Reminds me of Bomberman.
I can see the fighting will get a lot better as I level up the character's abilities and HP.
The first impression I have is the fighting is immensely frustrating, you can only move or attack in one direction, hitting enemies required very careful timing and you often get swarmed from all sides.
Enemies can also jump, move diagonally, fly, and shoot hundreds of projectiles at you, you really do start ridiculously outmatched.
Many have commented that they died over and over again. Thankfully you can't really die, you just get put back to the starting area, but you keep all your stuff.
You do start with a sort of magical projectile from your sword, which you lose if you don't have full HP. I found this a very interesting incentive to not get hit.
It's an absolutely classic soundtrack and brings back waves of nostalgia.
I've spend a lot of time on the world map so far, and the repeating music is starting to grate.
This game really starts you out as a loser, but that makes getting the upgrades so much more satisfying.
Seemingly impossible to know how to upgrade without the use of modern walkthrus.
Doesn't really have one, save Zelda??